#ifndef GMPRINTTEXT_H
#define GMPRINTTEXT_H

#include "../Library/GameMessage.h"

class GMPrintText : public GameMessage
{
public:
	GMPrintText();
	GMPrintText(const char* text);
	~GMPrintText();

	void Execute();

	bool ReadFromSocketM(SockMessage* sm);
	bool WriteToSocketM (SockMessage* sm);

	static GameMessage* Create();

	const char* GetName(){return m_NAME;}
	static const char* m_NAME;
};

#endif